Give it a read and let me know what you think! If not… then click this link:. What do you mean that looks nothing like me? One thing that I think Hayes does particularly well with is his Marketing — he follows all of the strategies that I mention in my. In this particular story though, there are also several Gods that each group of people pray to and watch over them. I absolutely love this series. Thanks to the adventurers frequently passing through their town, the people of Maplebark have picked up a number of unusual slang words they use. The counterweight to this is that Drew does keep the action moving. Because something more is brewing, something involving the very gods themselves.
When the new phone came and I got the audible app again I never remembered to go down the list to start this one over again. Narration by Roger Wayne is great. These are still questions being answered in this installment of the Spells, Swords and Stealth series. This is a very enjoyable installment to this series. We Have a hunchbacked ex-henchman Gnome. Did you ever have your whole party die? I know that having a sequel makes me more likely to purchase a story, so I wanted to make a particular point of that here.
This catches enemy forces trying to get into position to ambush him flat-footed, giving Grumph enough time to bypass them and get through the first obstacle largely unhindered. Specifically, it shows its holders the true nature of their world and of adventurers as beings controlled by forces from another world. He realized too late that the ritual gave whoever it was used on divine power, and Grumble made sure he didn't get to try again. In Going Rogue, she refuses to be part of the party's making plans for selling their loot and getting quests because Gelthorn's anxiety about civilization means the character is too busy fighting a panic attack to be part of it. Unwilling to actually risk his own life for a stupid game, Mitch calls it quits and retreats. Also, it does help that the Jerk Gamers from book one are barely present in this latest installment.
Another thing, is that the characters in this series seem to have immense back stories. The daggers simply teleport into the sheaths. With unknown enemies to the front and supposed allies at their rear, the party will need more than their usual tricks if they hope to see the outside world once more. And then of course the world in which we actually follow the adventures of these main characters. Most curious of all are the rumors that speak of a strange artifact serving as the reward for this rare and legendary quest. The pacing of this, and the two novels that preceded it, are flawless. This series was recommended to me by someone on a gamer site I participated in and am so happy he did.
This is why Mitch, Terry, and Glenn prevent him from using a paladin throughout the first book, since they know Tim would use his paladin status to put a damper on their fun of killing and looting whatever they come across. The latters' being forces the townsfolk to assume their identities to protect their village. Drew would like to sit down and have a beer with you. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end. In our world, Russell gets a summons and goes to get another module. Russel notes at one point that City-Gelthorn is not all that different from Regular-Alexis.
This series checks all my happy buttons. Peppers the pig stays with him. Instead, Thistle offers him a deal: healing for cooperation in stealing the Elder Dragon's piece of the Bridge, which is driving him insane. I wish for this book though there was more link to the outside world and we could experience other outside world parties and the adventures they were having. Drew Hayes is an excellent writer, and it can really be seen in how he sets up the Narrative. Tim and Russell are in utter shock at the sight of the name in the module book. As your paladin, I call upon you and ask.
I am also curious to know more about Fritz. He who cares for the beaten, the powerless and the downtrodden, he who lends his ears to those with silenced voices! The narration and performance continues to be great. Perhaps the only negative I can scrape together is that the quest itself did not feel as epic to me as it perhaps should have done. Russel even notes that the conversation is out-of-character so that shouldn't matter, but he does so already knowing how Alexis will respond and makes a note to give her character experience for role-playing. This unleashes her first bout of allowing her to kill the demon single handed where Eric gave other goblins support and Grumph and Thistle relied on supernatural occurrences.
When bad things are happening in the village of Briarwillow, Thistle wonders initially if Grumble would be be less strict about this requirement, given minions aren't known for their bravery. They have little choices given their experience and safety situation so they decide to go to Bharwillow, a town which is rumoured to have a strange sickness, not only as their only real choice for escape but also to see if they can help. This earns them a blessing from Grumble which comes to play at the end of the book when Thistle uses it to vouch for them in the face of an angry Eric holding two pieces of the Bridge. Drew Hayes is an author from Texas who has written several books and found the gumption to publish a few so far. This trait extends to Gelthorn herself, who needs to make willpower saves while in a crowded city to avoid anxiety attacks.