And here is where the game falls short. Duel Avatars and Burst Points are the other major enhancements. Not only in town, but also while out in Wonglide, where barrels and enemies would, irregularly, appear in a radius not further than 20 feet. It stretches the character archetypes to the maximum and only makes it more apparent how cliched the behavioural characteristics of each character are when you see mirrored personalities interact with each other. I also felt that the default camera panning speed was too slow for such a frenetic game, but that can easily be adjusted in the settings menu. The story starts with Sword Art Online's Kirito and Asuna on a virtual family outing with their virtual daughter Yui, looking for the perfect picnic spot. The story is a bit generic and the time travel aspect of it is a little cliche.
The bland environments don't help matters, either. On Easy, it might be possible to beat it in as little as 25 hours, or up to 40 if you play the game on Hard. It doesn't help that the game's controls are a sluggish and convoluted mess. Characters from Sword Art Online can fly and hover for aerial combat, whereas Accel World characters are powerful ground units that can leap great heights and distances. As befitting the different franchises, the playable characters from Sword Art Online and Accel World utilise completely unique combat and travel mechanics. One for the hardcore fans only this time.
While this is true, characters like Black Lotus and Silver Crow seem to spend an inordinate amount of time buried deep in exposition, explaining their backstory and motivations for newcomers to the Accel World franchise. The story was interesting enough that it made me want to watch the whole of Sword Art Online season one. The L and R buttons can each be held to access shortcut skills for easy use in battle. This was tricky for me with this game, as I have not watched any of the anime associated with the game. Kirito and Asuna lied about logging out, follow Yui, and this immediately things start go crazy around them.
If you are hit once in the sky you immediately fall to ground while still vulnerable to being attacked with nothing you can do other then watch. Despite its name, these two worlds don´t fight against each other but quickly join forces against another generic evil. Whereas when you play as someone from Accel World you can't fly, you are very slow and it just feels very different especially when most enemies can fly, so they hammer you from above. Not only is it the best playing Sword Art Online to date, it also has a great story that links the two world directly together. Unfortunately, Persona Vabel is too powerful, so the trio engages a strategic retreat to figure out what's going on, why worlds are colliding, and what Persona Vabel's deal is. Now it's up to the heroes from both worlds to work together, using their unique skills and abilities to try to save their respective realities from complete annihilation.
The city also has a battle arena where you can fight other players as well as an option to play the game in multiplayer mode once it is unlocked. Without it, the game could have been a disaster. Parents need to know that Accel World vs. The multiplayer adds lots of fun to the title and adds so much more time to the game if you enjoy it. Furthermore, they bring in characters beyond the one season of anime since the books are still being published. Which is surprising as the maps are mostly devoided of any personality and, in this case, assets. Dealing with fandom can be tricky.
Even from a gameplay aspect, playing characters from one series feels completely different from playing characters from the other. A lack of key bind settings or control modifications, absolutely no resolution options, and a lack of custom graphic settings are just some of the options missing from the game. If there's a hot topic in gaming, chances are we're all here writing about it. The action is relatively constant, but the violence lacks any blood or gore. You can unleash devastating dive attacks, barrel roll yourself out of danger or fight hordes of flying opponents in style.
Not only is it fast enough to provide a functioning travel mechanic but also a great feeling feature overall. I was also impressed by the control and combat system in Accel World vs Sword Art Online, which, despite staggering complexity, works really well. There are lots of little issues with the overall presentation too. Fans of the anime would enjoy themselves as they would create a dream team consisting of all their favourite protagonists. Reading subtitles during combat simply isn't feasible, and takes away from the experience.
He is also the man responsible for the less notable Accel World series. Targeting is abysmal, characters move like they're fighting in molasses, and some of the avatars simply feel useless in battle. All that is known now is that the virtual realm is changing, and the accelerated world and virtual world are merging into a singular realm, which can spell doom for both worlds and the players. Technical issues and gameplay blunders are somehow shadowed by a bulky, contrived plot that believes in quantity over quality. As the story develops, it turns out that the link between the two games is a side effect from a time traveller a thousand years in the future known as the Twilight Witch coming back to this time, with the intent of sealing and destroying Yui for some reason.